Creator marketing for Media & Entertainment
Launch-week buzz, built by fandoms. Sony activated 200 families for Angry Birds 2; Panini NFL tripled Snapchat ad performance.

What Media & Entertainment content has to do
Media and entertainment campaigns are shaped by a date. A film, a season, a game or a tournament has a window, and content arriving after it has missed its purpose entirely. That compresses every production timeline and makes the ability to mobilise quickly worth more than incremental polish.
The audience is also unusually sensitive to authenticity. Fandoms are expert at spotting marketing dressed as enthusiasm, and content that gets the references wrong does measurable damage to goodwill. Creators who are genuinely part of a community produce work that lands; creators briefed into one rarely do.
The practical requirement is therefore a burst capability — the ability to activate a large, genuinely relevant group of creators inside a tight window, in formats native to each platform, with rights cleared fast enough that the strongest pieces can be amplified while the window is still open.
Results from Media & Entertainment brands
Built for Media & Entertainment
Entertainment lives or dies in a launch window. The content has to be in market before opening weekend, in the formats each platform rewards, and it has to feel like it came from the fandom rather than the marketing department.
- Family and fandom creator activations
- Launch-window content bursts
- Platform-native video for Snapchat and TikTok
Media & Entertainment questions, answered.
By having sourcing, contracting and briefing ready before the window opens, so the only thing happening inside it is production and amplification. The delays in creator campaigns are almost always administrative rather than creative, and those are the ones that can be moved earlier.
Because audiences in these communities can tell immediately whether someone actually follows the thing they are posting about. A creator already embedded in a fandom brings context and credibility that cannot be briefed in, and getting the details wrong is more costly here than in most categories.
It depends on the platform and the moment: short vertical video for reach around an announcement, longer form for reaction and analysis that sustains interest between beats. The important thing is producing natively for each platform rather than cutting one asset down, which audiences read as a repurposed ad.
Ready to grow your Media & Entertainment brand?
See the platform on a short walkthrough tailored to your goals.
Book a demo